Our goal was to make VR accessible to everyone, and that included providing art direction on the booth design. From the grass mat, cheerful chair, and giant candies, to our “a-maze-ing” artwork that graced the back of the tent, we created a bright, colourful, and welcoming space for players.
And we streamed every player’s point-of-view to a nearby television, so family and friends could cheer each other on. This sneak peek also gave people a sense of what to expect before they played.
